![]() Blending both of these raises the skill gap, giving you the ability to survive along with the chance to assault positions via faster movement. Similarly, having to rush a power position over and over against someone with seemingly infinite health is no fun. Having someone be able to relentlessly challenge you with no repercussions sucks. These two blend together to make the gameplay work immaculately. According to XclusiveAce (a fantastic content creator you can find here), the TTK matches up nearly one to one with Black Ops Cold War, and that game is the best example of fast but fair. I do think there’s a little bit of tuning that needs to be done, with some moments where I just felt melted, but it’s an overall win. Now, MWIII is increasing health to 150, and with the current weapon set feels just about perfect. As someone who used to play hardcore and was more casual, I understand the reasoning, but MWII was almost hardcore in core matches. Similarly, TTK has been a cause of contention. JBL Tour Pro 2 earbuds review - My new favorite earbuds
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